Any advice on these changes?
N/A
Deathly Arts 9
Soul Reaping 12 (11 + 1)
Curses 16 (12 + 4)
[skill]Soul Barbs[/skill][skill]Parasitic Bond[/skill][skill]Faintheartedness[/skill][skill]Siphon Speed[/skill][skill]Enduring Toxin[/skill][skill]Signet of Suffering[/skill][skill]Signet of Lost Souls[/skill][skill]Resurrection Signet[/skill]
This build relies on a psychologic game. With 8 degen on the target, the target or hex-remover will try to remove the hexes.
Ideally, PB should be on top, so each time PB is removed, you'll heal for 120+ HP, while the target continues to be snared + degened. It may help in keeping you alive better than the original build, but not too sure.
However, no interrupts maybe a bit of a pain as the target may try a self-heal.
For a sustainable build, which is better: Snared + Degen vs. Self-Heal Interrupts?
Last edited by Chewbacca Defense; Nov 09, 2006 at 05:18 PM // 17:18..
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